contentgrrl

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Archive for the ‘writeroll’ Category

3 sites for more writerly blogging

Posted by contentgrrl on January 25, 2008

On FreelanceSwitch, I’ve found a new thrill of writerly blogs and advice on improving writing:

In particular, Content Crossroads: Supernatural Success at the Intersection of Ideas is an inspiring model of good writing, even if it is a bit long. The intro reminds me of an homage* in the movie O Brother Where Art Thou?, but the meat of the article is 5 ways to observe differently (learn for life, change perspective, free your mind, travel, and listen).

Another site I’m adding to my blogroll is FigaroSpeech, by Jay Heinrichs, author of Thank You for Arguing: What Aristotle, Lincoln, and Homer Simpson Can Teach Us About the Art of Persuasion. I’ve bought the book, and I’m both captivated and compelled to try some of those rhetorical tools.

*OK, here‘s the homage to blues legend Robert Johnson from the movie:

Tommy Johnson: I had to be up at that there crossroads last midnight, to sell my soul to the devil.
Ulysses Everett McGill: Well, ain’t it a small world, spiritually speaking. Pete and Delmar just been baptized and saved. I guess I’m the only one that remains unaffiliated.
Ulysses Everett McGill: What’d the devil give you for your soul, Tommy?
Tommy Johnson: Well, he taught me to play this here guitar real good.
Delmar O’Donnell: Oh son, for that you sold your everlasting soul?
Tommy Johnson: Well, I wasn’t usin’ it.

Posted in learning, persuasion, publishing, writeroll | Tagged: , , , , , , , , , , , , , , , | Leave a Comment »

5 Ws and H interview questions for news writing: part 4, discovery

Posted by contentgrrl on January 25, 2008

In the art of news writing, we still use tried-and-true formulas to get started with researching, interviewing, and organizing basic news according to the 5 Ws and the H.

Let’s look at how these questions can play out for news stories about discoveries. The questions below apply to science, technology, medicine, art, music, fashion trends, relationship patterns, polls and statistics, and even religious revelation.

  • Who initially made the discovery or work?
  • Who have confirmed the veracity or value?
  • Who are the critics and detractors?
  • What are the hypothesis, circumstances, conditions, or limitations of the discovery?
  • What authority and experience does the subject have?
  • When did the discovery occur, after what length of time working on it?
  • Where did the discovery take place?
  • Why is the discovery significant?
  • How were obstacles overcome?
  • How do we know it’s true or valuable?
  • How does this change what we’ve assumed before?
  • How can other people best appreciate or take advantage of it?

Previously, we looked examples for stories about policy, events, and aftermath. Thus ends this series. Soon, I’ll share the GOSSEY formula for feature stories.

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5 Ws and H interview questions for news writing: part 3, aftermath

Posted by contentgrrl on January 24, 2008

In the art of news writing, we still use tried-and-true formulas to get started with researching, interviewing, and organizing basic news according to the 5 Ws and the H. We discussed policy examples previously, and event examples last time.

Now, let’s look at how these questions can play out for news stories about aftermath. The questions below apply to analyzing the causes and consequences of conflicts, disasters, losses, and mistakes.

These stories may include war’s battles, terrorist attacks, earthquakes, fires, stormy weather, epidemics, extinctions, sports and other competitions, transportation wrecks, market crashes, crime, utility outages, closings, civil suits, industrial accidents, even product and software defects, illnesses, injuries, and other broken promises and dreams.

  • Who is the injured or affected party?
  • Who witnessed the event or reported the problem?
  • Who is blamed or taking responsibility for the problem?
  • What damages have taken place?
  • What are the symptoms that affected parties suffer?
  • What is the major cause of the problem or failure?
  • What additional mitigating factors contributed to the problem?
  • When did the event, problem, and cause commence?
  • When is a solution expected to be complete?
  • Where did the event, problem, and cause occur?
  • Why is this event or problem significant?
  • How do we know what caused the problem?
  • How is the problem being treated or resolved?
  • How are we proactively preventing this problem in the future?

Next, we’ll look at how these questions can play out for a more positive type of news story: discoveries.

Posted in citizen, community, culture, publishing, writeroll | Tagged: , , , , , , , , , , , , , | 1 Comment »

5 Ws and H news writing questions: part 2, events

Posted by contentgrrl on January 23, 2008

In the art of writing is an art, we still use tried-and-true formulas to get started with researching, interviewing, and organizing basic news according to the 5 Ws and the H. We discussed policy examples last time.

Now, let’s look at how these questions can play out for news stories about events. Most of the questions below work for sports and other competitions, fundraisers, awards ceremonies, professional development conferences, training classes, filing deadlines, holidays, anniversaries, religious/commitment/memorial ceremonies, parties, club activities, meetings, and even sales.

  • Who is performing the event?
  • Who is organizing, funding and hosting the event?
  • Who are the guests of honor?
  • Who are the target attendees for the event?
  • What is the purpose or objective of the event?
  • What are the popular traditions of the event?
  • What is the newest focus of the event?
  • When – date and time – is the event scheduled?
  • Where – building/venue, room, city – is the event scheduled?
  • Why is it popular, or beneficial to attend?
  • How will special attendees be rewarded?
  • How many are expected, and/or how many attended? How much has attendance grown?
  • How much does it cost?

Next, we’ll look at how these questions can play out for other types of news stories: accidents and discoveries.

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5 Ws and H news writing questions: part 1, policy

Posted by contentgrrl on January 22, 2008

Writing is an art, but that is not to say there is no science to it. You can use a tried-and-true formula to get started with researching, interviewing, and organizing basic news according to the 5 Ws and the H.

The questions below work for news on policy, including election candidate campaigns, federal/state legislation and regulation, city codes, commercial company acquisitions/launches/divestitures, departmental initiatives, insurance coverage limits, financial transaction agreements, mechanical maintenance requirements, club by-laws, school board requirements, even classroom or household rules.

  • Who is making the policy?
  • Who are the political movers and shakers creating the pressure that drives this policy?
  • Who are the critics and detractors?
  • Whom does the policy affect, or who is accountable for results?
  • What action must be taken?
  • What conditions will trigger the need to act in accordance with the policy?
  • What are the consequences of inaction?
  • What are the consequences of failure?
  • What alternatives were considered?
  • When is the deadline or stages and phases?
  • Where in space or organization is the jurisdiction of this policy?
  • Where might be the boundaries or grey areas?
  • Why is this new?
  • Why was the particular action selected (what pros and cons)
  • How do they know the policy was necessary?
  • How will they know when the policy is successful?

Next, we’ll look at how these questions can play out for other types of news stories: events, accidents, and discoveries.

Posted in citizen, culture, publishing, reading, writeroll | Tagged: , , , , , , , , , , | 4 Comments »

20 questions: scoping out a writing assignment’s focus and misconceptions

Posted by contentgrrl on January 17, 2008

To fully capture a writing assignment’s focus and value, twenty questions are usually in order. Give or take a few. At the beginning of a gig, I’ll ask all of them. I never know when I’ll run into a misconception or political curse. But after a while, experience with a particular topic teaches me the answers to more and more of these questions.

Overview

  1. Topic: What are the keywords?
  2. Service or product: What product or service is involved or might be helpful?
  3. Timeliness: Why is this article timely at its writing/deadline?
  4. Focus: What merits a special focus?
  5. Expert Technical Reviewers: Who can serve as a resource for information and to verify the accuracy of the article?
  6. Communication: What channels do we want to use to get the word out — mass email, newsletter, Web page, fill-in form, press release, FAQ?

Audience

  1. Audience: Which target audiences, customers, or prospects are affected?
  2. Assumptions: What does the target audience know? What’s been rumored?
  3. History: What related issues have the audience experienced that may color their motivation or response?
  4. Misconception: What is most likely to cause the target audience to misunderstand or err?

Action

  1. Task: What is the target audience trying to do or accomplish?
  2. Trigger: What situation or case triggers a problem?
  3. Flow: How is it supposed to work?
  4. Solution: What do we want the audience to do? What sequence of steps are recommended in this particular case?
  5. Out of Scope: How do you know if you’re not affected? Are there special cases that merit more in-depth attention?

Value

  1. Benefits: What are the desired outcomes? What does a successful result look like?
  2. Consequences: What are the consequences of errors or inaction?
  3. Alternative: If there are alternative solutions, why wouldn’t you want to use them?
  4. Validation: What case data, evidence, statistics or resources can be used to confirm the veracity of our information?
  5. Illustration: Is there a metaphor, diagram, or image that might attract attention or help understanding?

TIP: With seven really good interview questions, a talkative expert can fill an hour. For the sake of efficiency, I try to get the basic facts out of the way, email my questions ahead of a meeting, and schedule a followup for during draft review to cover the rarer questions.

Posted in illustrating, learning, publishing, writeroll | Tagged: , , , , , , , , , , , , | 1 Comment »

writing about policy using ABCDEs of performance objectives

Posted by contentgrrl on December 20, 2007

As part of my rather broad work in writing, I’m often asked for policy statements or alerts. In an effort to communicate completely about a policy, I like to concentrate on the ABCDs of performance objectives (interlaced with the 5Ws and the H from newswriting interviews):

  • A is for Audience: Who is required to perform a task or comply with a new rule?
  • B is for Behavior: What skill, task, or operation is required?
  • C is for Conditions: How are tools involved in performing the task or complying with the rule? Are there prerequisite procedures that must already be completed in advance? Are there certain deliverables, inputs, or variables that need to be given?
  • D is for Degree: Why, Where, and When is it critical? What are the measurable constraints (in time, place, budget) that determine whether the behavior is successful? Is there a minimum and/or recommended criteria? What resulting benefits and consequences may be persuasive motivating factors?

I come from an instructional design background. There, the standard ABCDs of instructional and performance objectives are used to design lessons and identify the criteria for testing whether a student actually learned the new skill. It’s based on the work of Mager, Gagné & Briggs.

The ABCD formula works in everything — from basic math drills to complex software troubleshooting labwork to sales techniques to regulatory compliance training. But it may not be obvious that the performance objective typically comes from an organizational need. The objectives are measured so that the people in one stage (such as a Kindergarten class or a network engineering division or a marketing team or a safety inspector) do their jobs well enough for the rest of the organization to take it from there and fulfill expectations.

But I’d like to take it one step further:

  • E is for Exceptions: Are there exceptions to the rule? How do you know if a rule or issue does not apply to you, or that you are outside its scope? Are there special situations that may apply, and if so, how do you proceed?

Understanding exceptions takes a level of expertise that may not always be available when writing policy or alerts. But if you can nail that down, it’s one way to set your communications apart and be truly helpful to your readers.

Posted in citizen, heroes, learning, performance, persuasion, reading, tools, writeroll | Tagged: , , , , , , , , , , , , , , , , , | 1 Comment »

vector diagram editing tools compared

Posted by contentgrrl on December 11, 2007

Oh, do I love diagrams.

Especially cross-functional diagrams, where you know exactly who does what at what stage in a process, what decisions are made in order to hand it off to another department. I like a vector diagram editor that makes it easy to drag-and-drop decision diamonds with smart arrow connections. And style the shapes with Web 2.0 goodness. (I know. What a geek!)

When I was at Creative Education Institute, I’d use Visio (now owned by Microsoft) to illustrate the stages of learning, practice, and testing with Mathematical Learning Systems. When I was doing network training at SBC (now AT&T), I’d import network diagrams into PowerPoint to layer and animate the pieces. At ECI², I’ve done a host of cross-functional diagrams to communicate standard operating procedures among departments.

Oh, sure, you can get Visio Professional for about $200 now, and Visio Technical for about $300. And you can get SmartDraw for about $200 too. Rather than reinvent the wheel, here’s a biased comparison.

But if your diagramming needs are more modest, Smashing Magazine site has a List of Nifty Tools and Diagrams, which introduced me to the free Gliffy.

A diagram is often worth a thousand words. Gliffy.com is a free web-based diagram editor with some of the same functionality as Visio. You drag-and-drop shapes to create clean yet modern-looking flowcharts, network diagrams, floorplans, user interface designs and other drawings online.You can even upload your own images (logos, icons, specialized shapes etc.) but use the intuitive connection, resizing & rotation tools. You can collaborate via email, or export to:

  • SVG for use in Visio, Illustrator, and Freehand
  • PNG for use with Fireworks or Photoshop
  • JPG for publishing on a Web page or HTML email.

Gliffy Flowchart

In addition to flow charts and entity-relationship diagrams, Gliffy even does Unified Modeling Language (UML) diagrams (object, class, node, aggregation, message, dependency, actor, use case). If you want watermark-free, ad-free, private, unlimited diagrams beyond the basic 2MB limit with tech support, it’s available with a Premium account for about $30 a year.

Posted in illustrating, tools, writeroll | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , | 6 Comments »

13 elements that appeal to this gamergrrl

Posted by contentgrrl on November 28, 2007

I ran links to a gamergrrl’s manifestos in my post about misguided gift shopping lists of games. But what appeals to gamergrrls about actual gameplay? Developers and fellow gamers, I can offer my own likes:

  1. I love customizing my avatar. Oblivion has some great tools to customize facial features and other characteristics that make up the personality. Even the Tiger Woods game did a fair job with avatars, and gives you the option to buy new clothes. The faces, hair, and physical proportions still need work, and the wardrobe is definitely appropriate for the golf course (not in a good way). My dear husband recreated himself, me, and our young sons in his game. I kick total butt on all courses onscreen, even if I refuse to pick up a putter in real life.
  2. I love building a well-rounded character. In Baldur’s Gate, I hated when my husband focused on one characteristic like strength to the detriment of charisma and agility. That may be the influence of my time management training, between Franklin-Covey and the Paul J. Meyer system. Even though Diablo II had a rather limited set of characters, I loved building up points so I could use some of the treasures. Lara Croft seemed fairly well-rounded already (;^), but I would have liked to build more than just quest stats, and build skills. A well-rounded character should be rewarded; I think Oblivion did this well, as did Torment.
  3. I love an intuitive interface. I keep seeing these getting better and better: navigation through movement and physical skills, interaction with the environment, talking with other players and non-player characters, selecting spells and weapons, and shopping for stuff. Oh, and thanks for letting me customize the keys I use. Now if only I could use those Lara Croft or basketball moves in real life.
  4. I like beautiful gamescapes, but not to the detriment of gameplay. It’s another thing that makes a game immersive. I won’t say I love beauty and art and graphics, because lately a lot of engines favor looks over substance.
  5. I love clever music. Portal’s closing credits are a hoot (see it on YouTube). Diablo’s themes for various levels haunted me all the time.
  6. I love allies. In Planescape Torment, they gave me much more than your standard fighter/wizard/archer mix of allies. I could actually have conversations with these allies, learn more about the world, discuss the pros and cons about what our troop was doing and could do next. I could even learn new skills (like thievery, weaponry, magic, eloquence, and so on).
  7. I love a story with a good plot. I want to immerse myself in a story. Again, I’ll use Elder Scrolls Oblivion, Longest Journey, Dreamfall, and the Myst series as good examples. Actually, Star Wars Academy was another. You move the plot forward by the choices and actions you make.
  8. I love both laughing and crying. This may be an extension of plot, but it comes up with dialog as well. Planescape Torment actually moved me to both laughter and tears, and not just because I’d been awake for far too long. (BTW, laughing and crying are my litmus tests for a good movie, and extremely rare in a game).
  9. I love dialog that moves the plot. Not the “Wait, I’m a Medic” or “Thanks” and “You’re Welcome” of the new Crysis that Morgan reviewed last night on G4TV. I have to admit that I like the multiple-choice dialog from Baldur’s Gate II, where you made friends and enemies and affected your charisma points by the dialog choices you made. And I’ll say again about Oblivion, while I love using humor, flattery, boasting, or coercion to win over non-player characters, I’d much rather have a good Whedonesque screenwriter write the actual banter, which would give me some better examples that I might want to try out in real life. Oh, and the voice acting has to be good. Sure Lynda Carter (of the original WonderWoman) can do well as an Orc in Oblivion. But some sound bytes are downright annoying.
  10. I gotta touch everything. I want to explore every square yard/meter of a level or landscape for treasure, and clean it up by killing all the Big Bads and their minions. In that, I differ markedly from my husband (and young sons). Have you seen that comedian, Defending the Caveman? It’s the difference between Hunters and Gatherers, and I am the latter.
  11. I love puzzles that make me think and apply what I already know in new ways. Go Portal. Go Myst. And, to some extent, go Tomb Raider, in terms of using Lara’s skills to get to where she needs to go. But most games are still limited when it comes to what you can pick up and use in the environment; a recent exception is Half-Life, where you could break all sorts of things, lift them, push and pull, with a very user-friendly interface.
  12. I love when the game’s karma rewards or punishes moral choices. Baldur’s Gate punished you for selfish choices by dropping your Charisma so low you couldn’t get anybody to give you information or sell you stuff. Oblivion lets you explore being a thief, an assassin, a soldier, a mage, and so on, all in the same game, but completing each faction’s quests definitely has its rewards, and I’m not sure I want immorality rewarded so much; I’d like to see something decremented like your ability to restore life force or mana when you disrespect property, life, or earth. As much as I like Grand Theft Auto as entertainment, it puts a knot in my stomach for how rude Tommy & CJ are, the foul language they and their NPCs use, the disrespect for women, and oh, yeah, the stealing, killing, and outright destruction. There are games where you get to play the cop, but he’s usually an anti-hero, one who’s out to get speeders or break all the rules. Are there any good detective or FBI profiler or spy games? I haven’t really looked.
  13. I love learning something that reflects real life. I’ll say again, my absolute favorite RPG is Planescape Torment (1999) for its exploration of philosophies (such as anarchy, hedonism, entropy, chaos, order, freethought, cabalism, and so on) through gameplay, dialogue, and plot. I also learned about biology and ecology in an old Gaia simulation. I actually learned a thing or two about using golf clubs from Tiger Woods. I’ve even learned a few things about combination shots and English from the old Virtual Pool. It’s too bad that Guitar Hero is only a dumbed-down version of the Dance steps. It doesn’t actually teach you how to play chords. If it did, I’d be all over that. I could really get into a sim for learning how to sail or fly a small plane. I was even lucky enough to be involved in developing simulation training for telecom field network troubleshooting for SBC, now at&t.

Any other manifestos around?

Posted in culture, games, grrly, heroes, heroines, humor, learning, marketing, persuasion, What They Play, writeroll | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a Comment »

10 ways to use Answers to work your LinkedIn professional network

Posted by contentgrrl on November 27, 2007

LinedInLately, everybody* has an article on using LinkedIn to build a professional network. The obvious — public profile, colleagues, and recommendations — are moot.

The real answer may lie in Answers. Here are ten ways you can use Answers to work that network to its fullest potential (without coughing up for premium features):

  1. Subscribe to the RSS feeds for relevant Answers Categories. I subscribe to Web Development, Project Management, Writing, and Marketing. But if I were selling my company’s product, I might subscribe to E-Commerce and Enterprise Software. Every day, My Yahoo! gives me a list of the latest questions in those categories.
  2. Answer questions from people who could use your services or knowledge, or that of your colleagues.
  3. Recommend colleagues from your network who might also be experts; when you do, make sure you give them a heads up by forwarding (Sharing) the question to them. Listing your expert colleagues will get their names out, and may encourage people to consult them for more information.
  4. Share Q&A to forward to your colleagues who might find them of interest. You can Share a question asked by someone else, and highlight an answer that your friend might find useful. It can instigate a conversation, which can get the ball rolling for other opportunities.
  5. Ask private questions that you ask only people in your network to answer, and nobody else can see the details or the answers. This might be helpful if details in your questions might be more proprietary than you’d like the whole world (and your competitors) to see.
  6. Look up people who are asking and answering questions in your area of expertise. Sometimes you can strike up a conversation about how you both know several people in common. It’s like playing six degrees of separation (six degrees of Kevin Bacon) or less! For instance, Zach Miller was looking for software similar to what my company is offering, and we happened to be one of their customers for insurance.
  7. Ask questions where you think you know the answers. The question might draw people in, and your additional explanation, clarification, or individual responses can help convince people to think your way. For instance, Gerred Blyth asked about interactive design for some research, and offered to send contributors his research.
  8. Clarify your Qs & As. You’re not allowed to edit a question or answer you’ve submitted, but you can add clarifications, including expert people from your network and links. It looks thoughtful and lively.
  9. Boost fellow members with Best Answers and Good Answers. When you ask a question, follow up later by identifying the best answer and other good answers. The more people who thoughtfully use this rating, the better for the people who thoughtfully contribute.
  10. Drive traffic to your site or blog. You can blog about something that answers the question in detail, and post the link to your specific blog article, as I did for a freelancing question. Or just include a link to your site or blog whenever you answer a question.

* “Everybody” includes Lifehacker, TheSimpleDollar, FreelanceSwitch, WebWorkerDaily, Brazen Careerist, and the list could go on…

Posted in citizen, community, marketing, persuasion, writeroll | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , , , | 4 Comments »