contentgrrl

I am conTENT. My work is CONtent.

Posts Tagged ‘RPG’

GTD like Your RPG Avatar Builds Real-Life Character

Posted by contentgrrl on April 8, 2011

I love lists. I’ve used so many systems: daily checklists on my tear-off-a-day desk calendar from the ’80s, Franklin Covey and Success Management Institute in the ’90s, FlyLady’s Control Journal in the 2000’s. Post-it notes to be rearranged and updated daily on my wall. Folders/binders front and center for each duty or project, with immediate next steps clipped on top. Calendar time reserved for a couple of weeks ahead when I need to devote my attention and dissuade distractions and ding reminders.

And I gotta say I’ve accomplished a lot: master’s degree, happy career, healthy family, some spiritual development along the way, and forays into wide-spread interests. Not perfect by any means; always room for improvement.

Now I’m an iPhone app hound :P, especially for recurring tasks so I don’t have to write them down again.

My two current faves:

  • At home, I use [url=http://www.homeroutines.com/]HomeRoutines [/url]for its program inspired by [url=http://FlyLady.net]FlyLady.net[/url] to encourage good household and decluttering habits. I am motivated to fill up those stars!
  • For both home AND WORK, I use [url=http://www.epicwinapp.com/]EpicWin [/url]for its chores to-do lists inspired by role-playing games (RPGs). I build (“level up”) character in real life for quests, and feats of strength, stamina, intellect, social, and spirit. I use mine for work and various project to-dos.

I also get virtual loot, and can update Twitter and/or Facebook as follows: “I’ve been doing my chores and just scored a Undercover Shrubber – Epic Win! http://bit.ly/ao6xRS”. I’ve got several work to-dos slated there.

One site I have liked for fitness and diet is [url=http://www.sparkpeople.com/]Sparkpeople[/url]. But it is so rich in content, tools (menus, calorie counters, tracking databases, reports) and community (login point spinner, groups, blogs, forums, gifts, statuses) that it can be overkill. Eventually it becomes a time-sucking distraction from actually getting out and burning calories.

I keep falling off the wagon there. I tried to simplify – merely log in to note that yes I’ve exercised for 20 minutes today, and I’ve drunk 8 glasses of water, and eaten 5 fruits & veggies. The SparkPeople iPhone app is more about logging calorie intake and burnoff, which is not my program.

Now I can do my three simple daily health to-dos on my iPhone in HomeRoutines and/or EpicWin.

How do you get things done?

What do you do to build your own real-life character?

I look forward to hearing from you!

Posted in games, grrly, heroes, heroines, performance, project management, tools, writing | Tagged: , , , , , , , , , , , , , , , , , , , , , , , , , | Leave a Comment »

best ways to help adults learn difficult concepts through interactive design

Posted by contentgrrl on November 8, 2007

I know this doesn’t sound much like the “adult” way to learn, but…Let them PLAY!

When I worked for Creative Education Institute, a good portion of the target audience for the reading and math software was adult literacy programs. They may not seem like difficult concepts, but tell that to someone who can’t read or figure. The programs are very interactive, designed for specific cognitive goals. In the math program, manipulatives (like learning toys) are used in tandem with animation to teach basic operations including addition and division of fractions.

When I taught DOS way back when, one of my most effective lessons was having the students role-play parts of the computer during startup. It was fun, and they actually remembered the sequence.

w3schools.com has tons of Try It examples, where you can play with different HTML, CSS, and other script source code and see the results.

When I was at the SBC (now at&t) Center for Learning, most of the network tech training consisted of lecture and lab. That’s a good thing, as long as the lab exercises are real-life tasks, and it’s fairly easy to restore the system if a student screws up.

Back in ’97 I was lucky to be involved in the design of a telecom technician training simulation, that turned out like a video game. The tech was first instructed with animation how to use metering equipment and a little bit of theory (with quizlike questions interspersed), and then was given a job assignment in a virtual world. Assuming their truck was well equipped, they had to perform all the troubleshooting techniques and procedures required to solve the problem.

But the simulation program had to run on special Silicon Graphics machines, which SBC (now at&t) had to have an instructor travel around with on a truck. And once the monitoring equipment was upgraded (a frequent occurrence), the simulation became outdated. It was expensive to maintain.

Nowadays the game engines are so advanced that it’s cheaper to develop and much cheaper to distribute and maintain. Granted, the last games I’ve actively played/watched were:

  • Planescape Torment — a great RPG exploration of factions holding philosophies such as anarchy, hedonism, entropy, chaos, order, freethought, cabalism, and so on.
  • San Andreas — a stupendous playhouse of a first-person shooter/driver/dancer/whatever. My husband thinks that game companies should integrate all kinds of play, so you only have to have one world, but be able to play all kinds of games in it, including his favorites: golf, racing, and shooting.
  • Half-Life 2 — a groundbreaking sci-fi first-person shooter that gives the user control over so many unexpected items in the environment.

SecondLife looks interesting as a mechanism for developing such environments and training labs, where a gamer or trainee won’t hurt anything in the real world, and I’ll be watching to see what comes out of it.

Posted in games, learning, performance, project management, reading | Tagged: , , , , , , , , , , , , , , , , , , , , | 1 Comment »