contentgrrl

I am conTENT. My work is CONtent.

Posts Tagged ‘Myst’

13 elements that appeal to this gamergrrl

Posted by contentgrrl on November 28, 2007

I ran links to a gamergrrl’s manifestos in my post about misguided gift shopping lists of games. But what appeals to gamergrrls about actual gameplay? Developers and fellow gamers, I can offer my own likes:

  1. I love customizing my avatar. Oblivion has some great tools to customize facial features and other characteristics that make up the personality. Even the Tiger Woods game did a fair job with avatars, and gives you the option to buy new clothes. The faces, hair, and physical proportions still need work, and the wardrobe is definitely appropriate for the golf course (not in a good way). My dear husband recreated himself, me, and our young sons in his game. I kick total butt on all courses onscreen, even if I refuse to pick up a putter in real life.
  2. I love building a well-rounded character. In Baldur’s Gate, I hated when my husband focused on one characteristic like strength to the detriment of charisma and agility. That may be the influence of my time management training, between Franklin-Covey and the Paul J. Meyer system. Even though Diablo II had a rather limited set of characters, I loved building up points so I could use some of the treasures. Lara Croft seemed fairly well-rounded already (;^), but I would have liked to build more than just quest stats, and build skills. A well-rounded character should be rewarded; I think Oblivion did this well, as did Torment.
  3. I love an intuitive interface. I keep seeing these getting better and better: navigation through movement and physical skills, interaction with the environment, talking with other players and non-player characters, selecting spells and weapons, and shopping for stuff. Oh, and thanks for letting me customize the keys I use. Now if only I could use those Lara Croft or basketball moves in real life.
  4. I like beautiful gamescapes, but not to the detriment of gameplay. It’s another thing that makes a game immersive. I won’t say I love beauty and art and graphics, because lately a lot of engines favor looks over substance.
  5. I love clever music. Portal’s closing credits are a hoot (see it on YouTube). Diablo’s themes for various levels haunted me all the time.
  6. I love allies. In Planescape Torment, they gave me much more than your standard fighter/wizard/archer mix of allies. I could actually have conversations with these allies, learn more about the world, discuss the pros and cons about what our troop was doing and could do next. I could even learn new skills (like thievery, weaponry, magic, eloquence, and so on).
  7. I love a story with a good plot. I want to immerse myself in a story. Again, I’ll use Elder Scrolls Oblivion, Longest Journey, Dreamfall, and the Myst series as good examples. Actually, Star Wars Academy was another. You move the plot forward by the choices and actions you make.
  8. I love both laughing and crying. This may be an extension of plot, but it comes up with dialog as well. Planescape Torment actually moved me to both laughter and tears, and not just because I’d been awake for far too long. (BTW, laughing and crying are my litmus tests for a good movie, and extremely rare in a game).
  9. I love dialog that moves the plot. Not the “Wait, I’m a Medic” or “Thanks” and “You’re Welcome” of the new Crysis that Morgan reviewed last night on G4TV. I have to admit that I like the multiple-choice dialog from Baldur’s Gate II, where you made friends and enemies and affected your charisma points by the dialog choices you made. And I’ll say again about Oblivion, while I love using humor, flattery, boasting, or coercion to win over non-player characters, I’d much rather have a good Whedonesque screenwriter write the actual banter, which would give me some better examples that I might want to try out in real life. Oh, and the voice acting has to be good. Sure Lynda Carter (of the original WonderWoman) can do well as an Orc in Oblivion. But some sound bytes are downright annoying.
  10. I gotta touch everything. I want to explore every square yard/meter of a level or landscape for treasure, and clean it up by killing all the Big Bads and their minions. In that, I differ markedly from my husband (and young sons). Have you seen that comedian, Defending the Caveman? It’s the difference between Hunters and Gatherers, and I am the latter.
  11. I love puzzles that make me think and apply what I already know in new ways. Go Portal. Go Myst. And, to some extent, go Tomb Raider, in terms of using Lara’s skills to get to where she needs to go. But most games are still limited when it comes to what you can pick up and use in the environment; a recent exception is Half-Life, where you could break all sorts of things, lift them, push and pull, with a very user-friendly interface.
  12. I love when the game’s karma rewards or punishes moral choices. Baldur’s Gate punished you for selfish choices by dropping your Charisma so low you couldn’t get anybody to give you information or sell you stuff. Oblivion lets you explore being a thief, an assassin, a soldier, a mage, and so on, all in the same game, but completing each faction’s quests definitely has its rewards, and I’m not sure I want immorality rewarded so much; I’d like to see something decremented like your ability to restore life force or mana when you disrespect property, life, or earth. As much as I like Grand Theft Auto as entertainment, it puts a knot in my stomach for how rude Tommy & CJ are, the foul language they and their NPCs use, the disrespect for women, and oh, yeah, the stealing, killing, and outright destruction. There are games where you get to play the cop, but he’s usually an anti-hero, one who’s out to get speeders or break all the rules. Are there any good detective or FBI profiler or spy games? I haven’t really looked.
  13. I love learning something that reflects real life. I’ll say again, my absolute favorite RPG is Planescape Torment (1999) for its exploration of philosophies (such as anarchy, hedonism, entropy, chaos, order, freethought, cabalism, and so on) through gameplay, dialogue, and plot. I also learned about biology and ecology in an old Gaia simulation. I actually learned a thing or two about using golf clubs from Tiger Woods. I’ve even learned a few things about combination shots and English from the old Virtual Pool. It’s too bad that Guitar Hero is only a dumbed-down version of the Dance steps. It doesn’t actually teach you how to play chords. If it did, I’d be all over that. I could really get into a sim for learning how to sail or fly a small plane. I was even lucky enough to be involved in developing simulation training for telecom field network troubleshooting for SBC, now at&t.

Any other manifestos around?

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better than the standard misguided lists of games to buy as gifts

Posted by contentgrrl on November 21, 2007

Just in time for the holiday shopping rush, I ran across one lazy AP news item. It paid lip service to how little the industry knows about what girls like in games. Then without further ado, was a short list that had no surprises: Sims, Guitar Hero, Disney Princess, Imagine Babyz, and Hannah Montana Music Jam.

Yes, I know that a large number of girls are still brainwashed into emulating pink and purple princess rock star babysitters. But I would have loved to see more about why the industry knows so little about girls and women, and markets so little for them. I’ll leave the rant to others: There is some research about how game makers are dissin’ the women. And then there’s the GamerGrrls Manifesto, Part One and Part Two.

What about Portal? It’s a great puzzle, set in a first-person shooter world, but instead of shooting bullets, you shoot portals and use gravity and momentum to avoid obstacles and projectiles, and make your way to the next level. My character was a female form, and the system’s voice was a fun female voice. Even if that system voice got increasingly neurotic, it was intentionally funny. And the music and lyrics over the closing credits is totally hilarious. My only problem with this game was a little bit of nausea that has been the norm in any game where your perspective changes from moving from 2-dimensional maps to coming in from above and having to reorient yourself. Just like in Descent’s spaceships (from the ’90s). The nausea probably means it’s time to take a break. But if my 4-year-old son can play it, so can any girl or boy of any age.

What about Tomb Raider Anniversary? Forget that Lara Croft’s physical proportions are modeled after every Barbie doll and superheroine that ever was. Lara’s got skillz. And the play control is so much more user-friendly, that after only a little bit, you can get over the mechanics of how to control movement, and dig into exploring those tombs. And even if you played the original, you’ll be surprised by what’s new.

What about Dreamfall and the original Longest Journey? It’s got plot. It’s got great characters, and pretty good dialogue. It’s got great puzzles. It’s got incredible immersion into another world. And both games feature commendable heroines.

Speaking of puzzles, you can’t go wrong with Myst (1995), Riven (1998), Myst III Exile (2001), Myst IV Revelation (2004), Myst V End of Ages (2005), and Myst Uru Live Online (2007).

For Role-playing games, I’ve played the heck out of Diablo II Expansion (2001), where I liked building up my character and treasure chest and Baldur’s Gate II (2000), where I liked the dialog, plot, characters, and team strategy play.

I’ve got to give Elder Scrolls Oblivion (2006) marks for character building. You can go with a less combative character of any sex or race you wish. One of my favorite features is getting people to reveal more information or give you better prices: you win them over either with humor, flattery, boasting, or coercion; I’d never really thought of my encounters that way. It’s a bit of a roll of dice, though. I’d rather see them come up with real dialog examples that you could model in real life.

My absolute favorite RPG is Planescape Torment (1999) for its exploration of philosophies (such as anarchy, hedonism, entropy, chaos, order, freethought, cabalism, and so on) through gameplay and plot. And dialogue (OMIGOSH what fun colloquialisms)! I loved having a little guide who’s always with you to talk about what the next step might be.

I hope you don’t mind that I’m so PC-oriented. Coming up, I’ll talk up some games my kids love to play for free.

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